The UOS Times
CultureEntertainment
E-Sports Becoming Culture
Kim Jin-woo  |  kjw1004i@uos.ac.kr
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[151호] 승인 2019.06.13  
트위터 페이스북 네이버 구글

The game industry is developing greatly around the world. Within the industry, E-sports especially has become one of the world’s most-watched sports. Since computer games were recognized as sports for the first time in the Asian Games, in which Korea won the gold medal in the game StarCraft 2, and the silver medal in League of Legend, there are many reasons why Korea became so prominent in E-sports. However, but the main factors are probably the development of the information technology (IT) industry and the prevalence of personal computer (PC) room stores in Korea. So, what are some of the hottest games among Korean players? The UOS Times introduces the two renowned games in which the Korean players are known to be the best.

League Of Legends

If you enter the PC room, you would see that majority of the players are playing the game League of Legends. Every young man in Korea has pretty much played this game at least once.

League of Legends is a Multi-player Online Battle Arena (MOBA) and a five-to-five team game. Before the game starts, members of each team pick one of the selectable characters to play. Basically, the team which breaks the other’s core base wins. However, the core base is powerful, so players must both kill the other team’s characters and the monsters that are placed all over the map to get money and experience (XP). With these gains, you can buy items or learn skills to make your character powerful during the play.

In Korea, there is a national competition called League of Legends Challenge Korea (LCK). It is the most fierce and interesting competition because the world’s best Korean players show off their marvelous skills. Among these players, the most popular one is Lee Sang-hyeok, who goes by the name is “Faker.” Usually, a player is able to master only one character, but he is special in that he has shown spectacular plays regardless of the character he plays.

There is also an international competition where teams that have won the game leagues in their own country compete with each other on a global scale. This competition is named differently for each season. And a competition called League of Legend World Championship, the largest competition in the world, follows after every season. The competition is famous not only for its fierce competition but also for inviting famous singers, and the introduction of newly-released contents of the game.

Several Games made by Blizzard

Besides the game contests of League of Legends, another event that people around the world pay attention to is Blizzcon, a competition held by Blizzard Entertainment. Blizzcon holds competitions on diverse games including the latest games produced by Blizzard, such as Hearth Stone, StarCraft 2 and Overwatch. Among these games, the game in which Korean players perform the best is of course StarCraft 2.

The game is a follow-up to StarCraft, which was released in 1992, and is a Real Time Simulation (RTS) game. Simply put, it is a one-on-one game, and basically, a player is supposed to collect resources and construct buildings all over the map. By producing units from your building and destroying all the enemy bases, you win. However, if you do not have a chance of winning the game, it is usual to declare “Good Game (GG)” and end the game.

Besides StarCraft, there is a game called Overwatch, which is a First Person Shooter (FPS) and a six-to-six team game. The game has also gained a lot of popularity in Korea since it was released in 2016. This game has many rules on each map. Usually, you should attack the enemy and defend your allies. In some maps, however, if you occupy a certain area before your enemy does, you win.

It has not been long since E-sports began to be recognized as an actual sport. However, it is only a matter of time before E-sports industry grows bigger and becomes a culture. And while Korea and its players have already been taking important roles in the development of E-sports, hopefully, they would eventually be integral to E-sports industry.


Kim Jin-woo
kjw1004i@uos.ac.kr

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